|
|
Thanks! This took some shifting windows around to get a consistently usable workspace but I've got it now.
Lindsay
Seattle |
|
|
|
|
With the pandemic, I am remoting into my work computer from my home computer. When I was in the office, I used dual displays and kept the mapping window on the secondary display. Recently the secondar ... |
|
|
|
|
I have a project where we want to use speaker arrays but there are both architectural obstructions and areas where we are trying to keep the level down. Do GLL files work like clusters in that the sou ... |
|
|
|
|
I asked if anyone had created a speaker modeled after a piano eight years ago; last year I got a response that was informative but not necessarily helpful. It would be relatively complicated to do and ... |
|
|
|
|
I have never used EASE Evac but use EASE all the time. I think you are referring to only modelling a portion of a corridor and putting a face at each end of the section you model. I've done this a bun ... |
|
|
|
|
Noise is the ambient level of the space that you are evaluating. This is crucial; without an accurate level your results will probably be completely meaningless. In other words, the higher the ambient ... |
|
|
|
|
To clarify, I was trying to rotate a speaker about it's own axis, not the drawing axis. I had already positioned and rotated the speakers, I just wanted to change the down angle without changing anyth ... |
|
|
|
|
I finally figured it out. By trial and error I determined which combination of horizontal, vertical and rotation would allow me to get the required aiming.
I realize that this is not a typical spe ... |
|
|
|
|
I have a dozen speakers in an arc inserted as a circular array that are aligned horizontally around a center point. I want most of the speakers to point directly down; so as an example a speaker has a ... |
|
|
|
|
I attempted to do this some time ago. I never got very far because I wasn't able to find EASE data on the sound masking speakers I wanted to use. You might be able to find data on a speaker that has s ... |
|
|
|
|
It's been a while since I've done this kind of project but can't you model your noise sources as speakers and then do ray tracing to calculate the STI at a particular location? As I recall I used to l ... |
|
|
|
|
I would think for modeling a triangular room, it would be far more useful to rotate the room about the axis. That way when you duplicate or displace vertexes and faces, they line up with the walls.
... |
|
|
|
|
If the bottoms of the faces you want to shorten are at height that is not shared by lots of other faces, you can do this relatively quickly in the vertex table. Open the vertex table and with a mixtur ... |
|
|
|
|
I don't think EASE is the right tool for what you are trying to do. EASE does not deal with transmission loss, this means that all the sound producing devices have to be effectively in the open.
H ... |
|
|
|
|
I think part of it is that reverberation is defined as a diffuse field that is consistent throughout the space. There will be variations but in a simple box they probably won't be significant. What do ... |
|
|
Page 1 of 2 |
Goto page 1, 2 Next All times are GMT |
|