I thought that in Top View, when mapping is off, the "beam" coming from the loudspeaker is related to the dispersion of that specific loudspeaker. But it isn't, it's just illust ...
I am using Ease Focus for the first time
I am using a loudspeaker with 90 x 60 dispersion where the horn can be rotated to instead give 60 x 90 dispersion, and this is what I need for my simulation
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